The Gold Split - Week #18: TAS 101
Week #18 (October 31st): TAS 101; Super Mario 64 Milestone; Metal Gear Solid History; Marathon News; New World Records: Breath of the Wild, Crash Bandicoot 2, Transistor
Happy Halloween, Ghoulian š§āāļø here!
Iām back from HEKathon in Cologne and the videos of the broadcast are now available! You can check out the full event in two parts (Day 1/2, Day 3). My own run of Dragon Age: Origins is in there as well and Iām happy with how it went as well as for the experience of practising and speedrunning again after five years of being washed up. Thanks for having me!
In other news that donāt really fit into a category, most of Speedrun Twitter migrated to Bluesky within the last two weeks, and everybody loved that. I do get what most people are saying: that thereās a much more pleasant atmosphere and discourse in general. Itās only in direct comparison that I realised how deep Twitter had sunk. You can find my personal account as well as The Gold Split on Bluesky.
Contents
Up to Speed ā”ļø
Marathon News š
Fun Stat of the Week š
Reddit Choice š
If there are any stories, articles, glitches, events, or other topics I should cover, go ahead and submit them here or in the Gold Split Discord! šØ
Story of the Week
Two weeks ago I teased the introduction of a new section reserved for TAS movies, and today youāre getting at least the first part of that: a simple introduction to the world of tool-assisted speedruns (or superplays).
As we learn, Iāll adopt as much of the common TASVideos nomenclature and conventions as possible. TASVideos is the #1 resource and gathering point for creating and watching tool-assisted speedruns and superplays. First off, āmovieā is simply the term for any one speedrun or superplay on the website. Youāll pretty much never hear the term used to describe Real Time Attack (RTA) speedruns, so it helps in telling the two apart. Movies are first submitted to the website, and then verified and published if they meet certain criteria.
Whatās a TAS anyway?
Iām glad you asked. TAS is short for tool-assisted speedrun or superplay. And the use of tools is not just allowed, itās necessary. While creating a real time speedrun takes exactly as long as the run itself, creating a TAS can take weeks, months or even years of meticulous planning and careful execution. The one tool thatās used for all movies is the emulator, but thereās no limit to how many one might use. Emulators can pause the game at any time and come with other handy features such as save states, frame advance, memory watch, and the ability to record the TAS file.
Save States: At any point, a game can be saved or loaded again from a previous save state. This can be used to right mistakes or minimise the randomness of certain outcomes.
Frame Advance: By advancing the game one frame at a time, TAS authors are able to choose exactly which buttons should be pressed and which direction the analogue stick(s) should be pointing at for every single frame. Games may run at 60 frames per second. Thatās a lot of possibilties!
Memory Watch: Watching the gameās memory provides a closer look into the effect an action might have. Itās very common for TAS authors to program actions that modify the gameās memory in ways that donāt affect what you would see on the screen at all.
Recording: The result of a recording in the world of real time speedrunning is usually a video file, because the output is recorded. But for a TAS, itās the input thatās more relevant: the dataset of which buttons are pressed at every frame until the end. The result is an input file that others can download and replay in an emulator. If they get the same result as the person who created the input file, the TAS is called sync-verified, an important step.
A Culture Shift
Leaderboards donāt exist on TASVideos. When a faster movie for any combination of game and category gets submitted and becomes verified and published, the older and slower version will become obsolete. That doesnāt mean that its page is deleted, itās just no longer being featured the same way as before.
Each TAS movie on the website comes with its own page, where anybody can read up on the history and detailed explanations, download video and emulator replay files or access links to the movieās forum thread, similar movies and more. Especially the authorās notes help the judges tremendously when deciding whether or not a movie should be published.
Every movie submitted to TASVideos has to undergo a verification process. It begins with checking whether or not the provided input file can be sync-verified and ends in a possible publication on the website. As TAS tools have become more sophisticated, lowering the barrier to entry and allowing the creation of movies for games that were previously impossible to TAS, the amount of submissions have increased. But the manual process is still the best way to maintain the impressive quality standards of the site.
Movies can be categorised in many different ways. In the following section, Iāll try to boil it down to three somewhat arbitrary classes and give you some examples.
The Tool-Assisted Speedrun
Exactly what you might expect: tool-assisted speedruns achieve superhuman speed due to every single input being frame-perfect. They reach times and use strategies that are impossible to pull off in real time. They mark the theoretical limit of how fast a game can be completedā¦ at least until new discoveries are made. Besides simply completing the games as fast as possible, categories like 100% or All Bosses exist here just as in real time speedrunning.
A good first example for a superhuman TAS that still preserves the original gameplay is the movie for Celeste.
Others use so many glitches that very little of the intended gameplay remains. In this movie, beating Super Mario 64 with only one key, some of it is at least still recognisable:
Thereās something for everyone, between movies without many glitches, and those that rely heavily on them. Few movies simply fall into either category.
The Tool-Assisted Superplay
I would categorise movies that donāt conform to the more standard speedrunning categories but still have a clear goal as superplays. The goals may just be arbitrary and chosen to only showcase a certain part of the game. For example, in a movie of The Legend of Zelda: Ocarina of Time, the author completes all dungeon with the restriction of never opening a door.
High score attacks also fall under this category, and Star Fox 64 is a great example:
The Art Form
I wonāt say that the movies for the other categories are not also expressing the authorās creativity through controller inputs, but some do go further. Theyāll go as far as the gameās engine and the system its played on will allow. These showcases often have no clear goal and aim mostly to entertain. Arbitrary code execution in PokĆ©mon: Yellow is a great example:
Itās difficult to comprehend, but everything you see would be possible on a GameBoy Colour. Every frame is crafted through button inputs. This is my favourite category and includes many of the TASBot showcases we saw at various speedrunning marathons over the years, so I will recommend a few more:
Family Feud "playaround" by Heisanevilgenius
International Superstar Soccer Deluxe "playaround" by Markokarty
The Legend of Zelda: Ocarina of Time "Triforce% ACE Showcaseā by Sauraen, dwangoAC, Savestate & more
Go forth and immerse yourself
Now you should be equipped to head over to TASVideos.org. Thereās an incredible amount of good content, with a comprehensive search function, tags and filters that help you find what youāre looking for. There is a rating system and each year, the team gives out awards to the best movies and authors in many different categories.
Good places to start are their Welcome page, significantly expanding on my short article, and the Newcomer Corner. Alternatively, jump straight to the Movies page, use the filters and find something that inspires you. Enjoy!
Up to Speed
ā Suigi sets the first 1:35:xx in Super Mario 64 (120 Star) (1-hour 37-minute video)
This run came with a massive 1-minute 26-second improvement over his previous personal best. The time gained came almost exclusively from the second half of the game, which Suigi executed almost flawlessly. After his records in the 0 Star, 1 Star, and 16 Star categories, this achievement truly cemented his status as a legend of the game.
Briefly
š„ The History of Metal Gear Solid's World Records in Any% (Hard) (1-hour 38-minute video)
Marathon News
š Finished:
HEKathon Offline 2024 raised $3,569 for The Swedish Alzheimerās Foundation
Prevent-A-Thon 4 raised $3,183 CAD for Little Warriors
ScareAthon 2024 raised $12,320 for Make-A-Wish
Breaking the Habit 2024 raised $3,225+ for the American Foundation for Suicide Prevention
ā±ļø Running:
Until November 1st: Themeathon - Halloween (Schedule)
Until November 4th: RGLtv Halloween Horror Marathon 2024 (Schedule)
š Upcoming:
Starts November 1st: Wild West Marathon 2024 (Schedule)
Starts November 3rd: PACE Fall 2024 (Schedule), raising money for Urban Arts
Starts November 4th: Questing for Glory 7 (Schedule)
Starts November 7th: Marathon Alliance (Schedule), raising money for Project HOPE
This Weekās Top Times
š„ First Place:
Super Mario 64 (120 Star: N64) in 01:35:33.000 by Suigi (He/Him)
Video ā¢ Twitch ā¢ YouTubeThe Legend of Zelda: Breath of the Wild (Any%: Normal Mode) in 00:23:22.000 by Koroks
Video ā¢ Twitch ā¢ YouTubeCrash Bandicoot 2: Cortex Strikes Back (100%) in 01:07:43.000 by Stuart0000
Video ā¢ TwitchQuiplash 2 InterLASHional (Bad Ending) in 00:02:03.367 by 4shl3y (She/Her)
Video ā¢ Twitch ā¢ YouTubeThe Simpsons: Hit & Run (100%: PC) in 02:44:27.000 by LiquidWiFi
Video ā¢ Twitch ā¢ YouTubePokĆ©mon Let's Go Pikachu/Eevee (Diploma) in 04:36:00.000 by eddaket (He/Him)
Video ā¢ Twitch ā¢ YouTubeCrash Nitro Kart (Any%: Unrestricted) in 00:37:06.000 by Jamestoast
Video ā¢ Twitch ā¢ YouTubeTransistor (Any%) in 00:33:02.000 by Jenkar (Any/All)
Video ā¢ Twitch
š„ Second Place:
Celeste (Any%) in 00:25:34.657 by Isaactayy (He/Him)
Video ā¢ Twitch ā¢ YouTubePortal 2 (Single Player: No SLA) in 00:55:55.849 by madin
Video ā¢ Twitch ā¢ YouTubeSekiro: Shadows Die Twice (Immortal Severance: PC, Glitchless) in 00:39:21.000 by Yeruka
Video ā¢ Twitch ā¢ YouTubeVƶlgarr the Viking (Ending C+) in 00:16:16.269 by gahshunk (He/Him)
Video
š„ Third Place:
Super Mario Galaxy 2 (Any%) in 02:54:58.000 by Anonymous+G
Grand Theft Auto V (Any%: Classic, No) in 05:42:21.000 by pellimies
Video ā¢ TwitchDark Souls (All Bosses) in 00:59:17.000 by InSilico_
VideoCry of Fear (Any%) in 00:46:08.449 by ntxn (They/Them)
Video ā¢ YouTube
Fun Stat of the Week
š The longest movie published on TASVideos and very possibly the longest TAS period spans 33 days, 2 hours, 34 seconds and 440 milliseconds. Itās a run of Desert Bus, aiming for the maximum score of 99 points and submitted by CasualPokePlayer in November 2022. It wonāt ever fit on YouTube in its entirety, but if youāre feeling particularly adventurous, you may download the entire video from the movieās page on TASVideos.
Reddit Choice
š The r/speedrun choice of the week isā¦ this thread about āgames that are great for speedrunners but terrible for casual players trying to play the intended wayā.
There are so many great suggestions for games youād usually find in an eventās awful block, but also games that are actually considered classics in the scene, mostly due their impressive and competitive speedruns.
šš» And thatās it for this week! See you next Thursday, November 7th 2024. šš»
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Knock Knock.
Whoās there?
Thanks for reading.